Large City: Strö Ne̜t Med

Strö Ne̜t Med

Strö Ne̜t Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceChyuetheisis Seneschalty
RegionKûrûha Gu̽mû Savannah
Founded1532
Community LeaderChief Bompira Shuzoreth
Area272 km2 (108 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation7718 m (-17628 ft)
Average Yearly Precipitation191 cm/y (75 in/y)
Population63463
Population Density233 people per km2 (587 people per mi2)
Town AuraCharm
Naming
Native nameStrö Ne̜t Med
Pronunciation/stro˞/ /ne̜t/
Direct Translation[private] [juice]
Translation[Not Yet Translated]

Strö Ne̜t Med (/stro˞/ /ne̜t/ [private] [juice]) is a subtropical Large City located in the Chyuetheisis Seneschalty of the Viceroyalty of Rosid.

The name Strö Ne̜t Med is derived from the Wood Elvish language, as Strö Ne̜t Med was founded by Arianrhod Shuzoreth, who was culturaly Wood Elven.

Climate

Strö Ne̜t Med has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 5°C (41°F). Strö Ne̜t Med receives an average of 191 cm/y (75 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Strö Ne̜t Med covers an area of nearly 272 km2 (108 mi2), and an average elevation of 7718 m (-17628 ft) above sea level.

Overview

Strö Ne̜t Med was founded durring the early 16th century in summer of the year 1532, by Arianrhod Shuzoreth. The establishment of Strö Ne̜t Med was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Arianrhod Shuzoreth struck deals with nearby nations and communities to establish Strö Ne̜t Med as a prison colony.

Strö Ne̜t Med was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Strö Ne̜t Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Strö Ne̜t Med is buildings are arranged arrounded highly ordered system of spacious baked earthen streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Strö Ne̜t Med has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Strö Ne̜t Med ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Strö Ne̜t Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Strö Ne̜t Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Strö Ne̜t Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Strö Ne̜t Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Strö Ne̜t Med's parks.

Strö Ne̜t Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Strö Ne̜t Med.

Strö Ne̜t Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Strö Ne̜t Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Strö Ne̜t Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Strö Ne̜t Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Strö Ne̜t Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Strö Ne̜t Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Strö Ne̜t Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Strö Ne̜t Med's public wards, blessings, and other arcane systems.

Strö Ne̜t Med has an Scientific Academy which provides higher education in the natural sciences.

Strö Ne̜t Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Strö Ne̜t Med's grid is powered by a god's will and kindness.

Strö Ne̜t Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Strö Ne̜t Med has a first rate hospital which caters to anyone in need of long term medical care.

Strö Ne̜t Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Strö Ne̜t Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Strö Ne̜t Med's natural decorations nor waterways.

Strö Ne̜t Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Strö Ne̜t Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Strö Ne̜t Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Strö Ne̜t Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Strö Ne̜t Med's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, winter is short in Strö Ne̜t Med.

The Guardian Doll near Strö Ne̜t Med are known to be quite timid.

Strö Ne̜t Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Invocation energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 120
  • Farmers: 181
  • Farm Laborer: 423
  • Hunters: 253
  • Milk Maids: 167
  • Ranchers: 82
  • Ranch Hands: 169
  • Shepherds: 158
    • Farmland: 255121 m2
    • Cattle and Similar Creatures: 15865
    • Poultry: 190389
    • Swine: 12692
    • Sheep: 634
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6346

Craftsmen

  • Arms and Toolmakers: 129
  • Blacksmiths: 137
  • Bookbinders: 79
  • Buckle-makers: 84
  • Cabinetmakers: 144
  • Candlemakers: 218
  • Carpenters: 189
  • Clothmakers: 158
  • Coach and Harness Makers: 66
  • Coopers: 158
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 64
  • Cutlers: 52
  • Fabricworkers: 135
  • Farrier: 409
  • Furriers: 40
  • Glassworkers: 204
  • Gunsmiths: 136
  • Harness-Makers: 58
  • Hatters: 128
  • Hosiery Workers: 45
  • Jewelers: 72
  • Leatherwrights: 158
  • Locksmiths: 62
  • Matchstick makers: 100
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 96
  • Plasterers: 82
  • Pursemakers: 105
  • Roofers: 66
  • Ropemakers: 64
  • Rugmakers: 63
  • Saddlers: 117
  • Scabbardmakers: 139
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 61
  • Soap and Tallow Workers: 222
  • Tailors: 343
  • Tanners: 79
  • Upholsterers: 91
  • Watchmakers: 86
  • Weavers: 176
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 89
  • Booksellers: 97
  • Butchers: 151
  • Chandlers: 154
  • Chicken Butchers: 178
  • Entrepreneurs: 62
  • Fine Clothiers: 154
  • Fishmongers: 158
  • Florists: 37
  • Potion Sellers: 100
  • Resellers: 275
  • Spice Merchants: 85
  • Wine-sellers: 135
  • Wheelwright: 97
  • Woodsellers: 59

Service workers

  • Bakers: 334
  • Barbers: 309
  • Coachmen: 90
  • Cooks: 275
  • Doctors: 136
  • Gamekeepers: 100
  • Grooms: 54
  • Hairdressers: 235
  • Healers: 178
  • Housekeepers: 198
  • Housemaids: 396
  • House Stewards: 198
  • Inns: 62
  • Laundry maids: 119
  • Maidservants: 204
  • Nursery Maids: 113
  • Pastrycooks: 211
  • Restaurateur: 244
  • Tavern Keepers: 264

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 57
  • Chemical Workers: 36
  • Coal Heavers: 135
  • In-Town Couriers: 137
  • Long Haul Couriers: 147
  • Dockyard Workers: 126
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 169
  • Millers: 154
  • Miners: 141
  • Oilmen and Polishers: 99
  • Postmen: 141
  • Pure Finder: 82
  • Skinners: 198
  • Sugar Refiners: 37
  • Tosher: 94
  • Warehousemen: 204
  • Watercarriers: 145
  • Watermen, Bargemen, etc.: 181

Skilled Laborers

  • Accountants: 87
  • Alchemist: 101
  • Clerk: 135
  • Dentists: 61
  • Educators: 164
  • Engineers: 93
  • Gardeners: 64
  • Mages: 46
  • Plumbers: 65
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 48
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 91
  • Civil Clerks: 137
  • Civic Iudex: 69
  • Consultants: 40
  • Exorcist: 151
  • Fixers: 72
  • Kami Clerk: 125
  • Landlords: 128
  • Lawyers: 77
  • Legend Keepers: 104
  • Militia Officers: 488
  • Monks, Monastic: 198
  • Monks, Civic: 181
  • Historian, Oral: 154
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 132
  • Priests: 275
  • Rangers: 82
  • Rat Catchers: 92
  • Scholars: 100
  • Spiritualist: 122
  • Slayers: 35
  • Storytellers: 215
  • Military Officers: 218

Cottage Industries

  • Brewers: 186
  • Comfort Services: 275
  • Enchanters: 69
  • Herbalists: 72
  • Jaminators: 253
  • Needleworkers: 186
  • Potters: 109
  • Preserve Makers: 192
  • Quilters: 91
  • Seamsters: 352
  • Spinners: 181
  • Tinker: 68
  • Weaver: 162

Artists

  • Actors: 64
  • Architects: 25
  • Bards: 104
  • Costumers: 38
  • Dancers: 78
  • Drafters: 41
  • Engravers: 49
  • Fine Furniture Carpenters: 30
  • Glaziers: 68
  • Inlayers: 59
  • Musicians: 204
  • Painters, Art: 33
  • Playwrights: 66
  • Sculptors, Art: 56
  • Wood Carvers: 226
  • Writers: 218

Produce Industries

  • Butter Churners: 198
  • Canners: 204
  • Cheesmakers: 211
  • Ice Merchants: 28
  • Millers: 137
  • Picklers: 113
  • Smokers: 83
  • Stockmakers: 68
  • Tobacconists: 94
  • Tallowmakers: 147

24071 of Strö Ne̜t Med's population work within a Foundational Occupation.

34950 of Strö Ne̜t Med's population do not work in a formal occupation, but do contribute to the local economy. 4442 (7%) are noncontributers.

Points of Interest

Strö Ne̜t Med is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Strö Ne̜t Med might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Due to a magical anomaly, Strö Ne̜t Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Strö Ne̜t Med was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Strö Ne̜t Med lost 212 people, 273 livestock, and 61 buildings. The conflict ended after roughly 71, when members of Strö Ne̜t Med's militia enacted an operation to delay the operations of the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with needing to break through the enemy's lines, which ended in a crushing defeat for Strö Ne̜t Med's forces. The war is remembered in legend by Strö Ne̜t Med's bards, historians, and legend keepers.

History